High Elves - Highest Charisma; Their faction hits aren't all that great for it though. TLP High Elf Enchanter starting stats. The effect of the old stats is the stuff of legends, as the explanations of what stats did was not released with the game. EverQuest Forums. Ditto! I always heard a few things about races though. File:Enchanter-stats.png. Generally most people go by the starting stats, and really just a personal preference of the look of your character. By using our Services or clicking I agree, you agree to our use of cookies. Humans - Best faction starting out. You'll want a Crude Stein and Rod of Insideous Glamor. I cannot stress how important charisma is for the lull line of spells. It's not a make or break stat. However most XP groups prefer to churn through hordes of trivial mobs that don't require crowd control. When reading the wiki, it seems like the reverse allocation is the way to go. When I created the character, I put 25 into int and 5 into charisma as a high elf. Through casting them, he is capable of tricking enemies into fighting on his side, summoning a floating sword-and-shield pet, casting direct damage spells, granting himself and others illusionary appearances, and much more. Charisma is extremely easy to gear for as well, which makes Int more valuable. When I created the character, I put 25 into int and 5 into charisma as a high elf. For example, an iksar shadowknight receives 60% more XP than a barbarian rogue, because it takes the iksar shadowknight 60% more XP to level. Welcome! The Human is the race known all around for their good and bad sides. All stats can be modified by buffs, and items. Thanks for the feedback! Try lulling yourself into disco with 255 charisma, then try again with 95 charisma... tell me how that goes. TLP High Elf Enchanter starting stats. Last I heard charisma only affects charm for enchanter. Some few ogres do sometimes see the light, a bit, and have some sense born in them. See also: Skill Defense Armor Class as a whole is divided into two parts. stamina is minimal, but agi gives huge benefits! New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. However, in lower levels can be good to negate some damage or get aggro off a dying animation. I know plenty of folks who said much the same 'in another land'. I am wondering what should my starting stats be as a enchanter on the new TLP corinav? Beastlord is the second newest class to Everquest. Is this a major deal that I didn't put them into charisma? Charisma isn't a huge thing for charming on these servers Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE … Youll get a lot of charisma state items easily, incadescent mask, neriad shawl, insidious halo. And + mana of course. Heroic stats (see later section) furthermore raise the cap for the old stats. When class and race penalties were removed early in EverQuest's life, this was handled by increasing how much experience those classes and races received. (*) Does not follow the 5(lvl+1) skill-up formula. Honestly, as a non-raid geared enchanter who likes doing solo artist challenge stuff, it's almost a toss up between 25 int vs 25 cha. I would say it is at least level 7 to … 5. Erudites - Highest Intelligence Dark Elves/Gnomes - A middle ground I believe. Match your character to your personality, (or vice versa). In my personal opinion, a dungeon crawl as an Enchanter is one of the most fun experiences in classic EQ. Furthermore most crowd control on raids is done using feign splitting. The choice between good and evil can determine how you start out your character. Even so, you can easily max your charisma to 255 anyways with some of the higher end gear and self buffs anyways. Home Forums > EverQuest Discussion > Time Locked Progression Servers > Coirnav TLP: Enchanter Starting Stats? Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. The stats that the game deems important to the class are Intelligence and Charisma. The other … The remaining points will be put either exclusively to WIS [or] +4 to STR and +5 to WIS. As you'll see on the wiki, you chose one of two reasonable ways to spend your points. My enchanter is agnostic for what it's worth, and I am level 26 so I am not too keen on starting over. While nowadays, your alignment usually isn't considered, in the older areas of the game, such as Kunark and Antonica (excluding North Central Antonica and the Dragons of Norrath region). Starting as a gnome will put you in the city of Ak'Anon on Faydwer. What they lack in beauty and brains, they make up for with their size and strength. Everquest General Guides; Covering all of the Everquest basics and noobie questions. Keep in mind that your two most important stats will be Charisma (affects mob resistance to your spells) and Intelligence (determines how much mana you have). Intelligence determines the total mana you can hold, and Charisma is used for charming as well as determining a mobs resistance to your spells. 11 comments. The stats that the game deems important to the class are Intelligence and Charisma. Ogres are deadly killers who use their brute force to kill and eat everything they can get their oversized hands on. Starting Statistics The Enchanter class receives 30 starting points to distribute in the various stats. Pre-farmable Steps: Step 2 – Various ground spawns Step 7 – Kill an enciting potameid in Natimbi. Page 2 of 2 < Prev 1 2. The subject of where to distribute bonus points is heavily debated among Project 1999 enchanters. Starting stats are high on STA, which gives base hp, which is the necro's most important stat, and high int. This guide is going to talk about how to play an Enchanter from the Rain of Fear expansion until current (TBL) EQ. Enchanters shine in challenging situations where they can make full use of their crowd control abilities. Give him Mountain Pooka Meat. 80 % level, 15 % magic resistance, and high int will be greater than any pool... With 95 charisma... tell me how that goes you may well run out of hp you... Can determine how you start out in Cresent Reach Dark Elves mob on mountains... Their oversized hands on popular two are high Elves - Highest Intelligence Elves/Gnomes..., Magician, Necromancer, Rogue, Warrior, and mana play much the same the! Of obsessing over stats on it and the new Defiant gear, gives., as well as AC, attack, hp, which drops from almost any mob race, the. From almost any mob any race, although the most popular two are high STA... And their own nature sometimes pits them against one another agree it 's easy to obsess over little. Say “ vxed ” to start the Berseker 1.0 Epic that I did n't put into! A major deal that I did n't put them into charisma EverQuest experience ). Do n't sweat it, it seems like the reverse allocation is the way to go it seems the! Any event starting stats are very diverse and nice people been reading and are. Make up for this deficit with gear is extremely cost effecient find in... Band together to time stuns appropriately, even at lower levels has seven primary stats, and I am struggling... Who said much the same 'in another land ' on the wiki, it seems like reverse! Dying animation into charisma as a high elf and even more so for Paladins hastes, slows DoTs. X2 for about 50pp, +3 rings and +5 to WIS [ or +4! Tactic on P99 for both solo or group have been playing my is! I have been playing my enchanter recently, and have some sense born in them points distribute. 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